So you might have noticed that I like reading challenge. It's because I love books, and it's fun to find new ways to stretch my horizons.
My latest challenge is again from J. Kaye's book blog: the 2010 Support Your Local Library Reading Challenge.
Here's the challenge in a nutshell: read twenty-five books checked out from your local library. That's it! I've already read six or so, but I kept forgetting to actually enroll in the challenge.
So now it's done. Stay tuned as I update my list.
Tuesday, April 27, 2010
Tuesday, March 16, 2010
It's Tuesday; what are you reading - 03.16.2010
Yes, I know I'm a day late with this.
So I think I need to change the direction of my reading. A summary of my last week and a half of reading:
Unwind by Neal Shusterman
A story set in the future United States, where all life is protected from conception to age thirteen. From the age of thirteen to eighteen, parents or guardians may choose to "unwind" a life, where the body is dismantled and at least 99.44% of it is reused. This way, the unwanted individual is never ended but is instead divided.
Wonderful characters, intriguing plot, emotionally wrenching. Tragic yet with a note of hope.
The Giver by Lois Lowry
This story is set in the future, an advanced enough future that they are able to institute sameness. Everything is flat; there is no color, and emotion is very, very dulled, except for a few, isolated individuals. Sameness is enforced–terminally if necessary.
Great plot, well-developed characters, emotionally wrenching with a very sad, tragic ending.
The Hunger Games by Suzanne Collins
Again in the future United States. The country fell apart in the past, dividing into thirteen districts and ruled from the Capitol. Over seventy years earlier, the poor districts rebelled against the Capitol. They were utterly defeated, and District Thirteen was totally wiped out.
To remind the districts of how much they're under the control of the Capitol, they instituted the Hunger Games. Once each year, the Capitol has a massive "festival" nationwide, with a mass gathering mandatory in each district. At the festival, the names of each child age twelve through eighteen are placed in two glass balls (one for boys, one for girls). One boy and one girl are chosen in each district, and those two "tributes" are whisked away to the Capitol. They are given the "honor" of participating in the Hunger Games, where only one can survive. It's proceeded by a week of testing and interviews, which is televised to the nation. (Again, mandatory viewing.) If the tributes impress the audience, sponsors can pay to drop a gift to that kid–tools, food, medicine, clothes, weapons. So the kids must each put on a good show, or else they'll die fast.
The main characters, Katniss and Peeta, are from District Twelve (Appalachia), one of the poorest districts. The Capitol, by contrast, is rich and frivolous, and very technologically advanced, which highlights the cruelty of their rule.
A full cast of well-developed characters. Brutal plot. Redemption. Emotionally wrenching from beginning to end.
Incantation by Alice Hoffman
My husband bought me this audiobook for Christmas. It is set in Spain, at the beginning of the Spanish Inquisition. Sixteen-year-old Estrella deMadrigal lives in a pleasant, peaceful village that's experiencing the first rumblings of serious persecution against Jews, especially "hidden Jews". Some families had pretended to convert to Catholicism generations earlier, after authorities had taken their children, to ensure their return. My husband and I have just reached the point where the executions (murders, really) are beginning.
Masterfully told. Perfectly captures the feeling of the age. Sad, sad, sad.
Give me comedy! I can't take another book like this! Maybe I can find a Robert Aspirin MYTH novel I haven't read yet…because I've read all the Discworld novels in the past five months.
I'm also reading Elantris, by Brandon Sanderson. Not nearly the emotional toll of the other three, but still not light and cheery. (It's excellent; I can't wait to find out what happens to Elantris and the main characters. Like any good book, I also don't want it to end.)
Current non-fiction reads:
The Organic Garden: Green and Easy by Allan Shepherd
1 Dough, 100 Cookies by Linda Doeser
Gardening with Native Plants of the South by Sally Wasowski
So I think I need to change the direction of my reading. A summary of my last week and a half of reading:
Unwind by Neal Shusterman
A story set in the future United States, where all life is protected from conception to age thirteen. From the age of thirteen to eighteen, parents or guardians may choose to "unwind" a life, where the body is dismantled and at least 99.44% of it is reused. This way, the unwanted individual is never ended but is instead divided.
Wonderful characters, intriguing plot, emotionally wrenching. Tragic yet with a note of hope.
The Giver by Lois Lowry
This story is set in the future, an advanced enough future that they are able to institute sameness. Everything is flat; there is no color, and emotion is very, very dulled, except for a few, isolated individuals. Sameness is enforced–terminally if necessary.
Great plot, well-developed characters, emotionally wrenching with a very sad, tragic ending.
The Hunger Games by Suzanne Collins
Again in the future United States. The country fell apart in the past, dividing into thirteen districts and ruled from the Capitol. Over seventy years earlier, the poor districts rebelled against the Capitol. They were utterly defeated, and District Thirteen was totally wiped out.
To remind the districts of how much they're under the control of the Capitol, they instituted the Hunger Games. Once each year, the Capitol has a massive "festival" nationwide, with a mass gathering mandatory in each district. At the festival, the names of each child age twelve through eighteen are placed in two glass balls (one for boys, one for girls). One boy and one girl are chosen in each district, and those two "tributes" are whisked away to the Capitol. They are given the "honor" of participating in the Hunger Games, where only one can survive. It's proceeded by a week of testing and interviews, which is televised to the nation. (Again, mandatory viewing.) If the tributes impress the audience, sponsors can pay to drop a gift to that kid–tools, food, medicine, clothes, weapons. So the kids must each put on a good show, or else they'll die fast.
The main characters, Katniss and Peeta, are from District Twelve (Appalachia), one of the poorest districts. The Capitol, by contrast, is rich and frivolous, and very technologically advanced, which highlights the cruelty of their rule.
A full cast of well-developed characters. Brutal plot. Redemption. Emotionally wrenching from beginning to end.
Incantation by Alice Hoffman
My husband bought me this audiobook for Christmas. It is set in Spain, at the beginning of the Spanish Inquisition. Sixteen-year-old Estrella deMadrigal lives in a pleasant, peaceful village that's experiencing the first rumblings of serious persecution against Jews, especially "hidden Jews". Some families had pretended to convert to Catholicism generations earlier, after authorities had taken their children, to ensure their return. My husband and I have just reached the point where the executions (murders, really) are beginning.
Masterfully told. Perfectly captures the feeling of the age. Sad, sad, sad.
Give me comedy! I can't take another book like this! Maybe I can find a Robert Aspirin MYTH novel I haven't read yet…because I've read all the Discworld novels in the past five months.
I'm also reading Elantris, by Brandon Sanderson. Not nearly the emotional toll of the other three, but still not light and cheery. (It's excellent; I can't wait to find out what happens to Elantris and the main characters. Like any good book, I also don't want it to end.)
Current non-fiction reads:
The Organic Garden: Green and Easy by Allan Shepherd
1 Dough, 100 Cookies by Linda Doeser
Gardening with Native Plants of the South by Sally Wasowski
Sunday, February 28, 2010
Defining Drian, or How to Figure Out Your Character's Identity
I've been playing D&D (that's Dungeons and Dragons, for those of you not into the gaming thing), off and on for, well, years. Right now I'm in an intermittent, extended campaign with a couple of our closest friends. My character is Drian, a second level half-elven cleric. (That's a healer.)
Tonight our party found itself disagreeing over our course of action. As a player, I had certain ideas about the wise thing to do. But I'm not Drian; I'm me. Drian doesn't know what I know about her world.
To figure out her stance on the issue, I had to figure out who she was. That's pretty incredible, because I usually have a full back story and a personality worked out before the first session. Somehow, that didn't happen this time.
Defining a character can be a bit intimidating to a new player. I spent literally weeks agonizing over Xandria the elven cleric-sorceress, my first character. So I thought it might help some new gamer out there if I worked through my process on the web. Here we go.…
Drian is a cleric.
Perhaps nothing else defines Drian so much as her chosen vocation, a cleric. As a cleric, she cares for her party, healing them when they need it, and calling on her god to bless and protect them in difficult situations. As such, she feels very responsible for them. Very, very responsible. In fact, the mental, physical, and spiritual welfare of her allies is second only to her duty to her god, Pelor.
Drian serves Pelor.
Pelor is the god of the sun, and by extension the god of summer, agriculture, and time. His clerics are sworn to uphold the cause of good, and to battle the undead. Such beings are anathema to him, having left behind the natural order of things. They are called to help the helpless wherever they can, and stand vigiliant against evil. Did I mention really, really hates undead?
Drian is good.
Okay, I lied before; this is Drian's most defining characteristic. Everything else plays out around it. Above all else, Drian wants to do what's right; it's why she's a cleric, instead of a merchant or an artisan. It's why she's an adventurer, heading out into every kind of dangerous and unpredictable situation when she could settle down in a nice, safe village or city to serve in Pelor's temple.
Drian is a cultural half-elf.
As a half-elf, Drian has been reconciling two different natures all her life. Half-elves are not elves, and they are not humans, yet they are both. Many half-elves are conflicted, torn between the two societies yet never fully accepted by either. However, Drian was raised in a half-elf community, with a distinctive racial identity. Being raised among people who were comfortable with both races, in a society where each half-elf is encouraged to integrate the aspects of humanity and of elvenkind that best fit them, she's confident and adaptable. She's also more able to relate to someone with a different point of view, making her a natural diplomat and quite insightful. Oh, did I mention that most half-elves dabble in other professions? Well, Drian spent enough time with the warlock down the street to pick up a thing or two.
That's only one part of the picture, though. Drian is also defined by her ability scores and skills. They define her strengths and weaknesses, as well as her areas of interest.
Strength: 14
With a strength of 14, Drian's not the greatest fighter. However, she's not especially weak, so she's not helpless; her mace shows enough wear to make that clear. But fighting's definitely not her strongest suit…
Constitution: 12
Drian's constitution is about average for an adventurer, which is just slightly above average for a regular person. It means she has more than enough endurance to carry a good set of gear (including bearing up under the added weight of a fair amount of armor), and she's not especially fragile. Combine that with strength, and she can stand to put herself in harm's way if necessary to get into position to help a wounded ally or innocent. She'll do it, too, if they need her.
Dexterity: 11
Good thing Drian never wanted to be an archer, because she's not especially dexterous. In fact, she's a bit less so that the typical adventurer. Fortunately, her party members aren't counting on her to pick off distant targets, even if she does carry a crossbow; the party's fighter is much better at that. But she has to hope she doesn't get into a situation where fancy footwork is called for, because she's not cut out for dodging attacks or balancing on a precarious ledge! (She would also make a terrible sneak thief, by the way, if she were the type.)
Intelligence: 12
Drian's book smarts are a bit above the average person's, but dead average for an adventurer. She's certainly not dumb, but she doesn't have an extensive education or a head for obscure facts. The only areas where she shines are the arcane, history and religion, and that's only because of her religious training. But where did she learn to speak and read giant, of all things?
Wisdom: 16
Ah yes, now we're getting to areas where Drian shines! She may not be the most intelligent, but she's got more than her fair share of street smarts. She's also quite empathetic (that's useful in healer), and very self-disciplined. If someone in her party is going to pick up on the subtle clues that indicate danger in the making or get a read on the stranger they encounter on the road, chances are it will be her.
Charisma: 15
And with a high charisma, she'll probably do well getting that stranger to trust her. She's persuasive, with a strong personality and innate leadership abilities. Combine that with her diplomacy skills, and she's a good choice to represent the party, if the party leader isn't available. In a pinch, she may even be able to intimidate those standing in their way; they're less likely to see through her bluffs.
Tonight our party found itself disagreeing over our course of action. As a player, I had certain ideas about the wise thing to do. But I'm not Drian; I'm me. Drian doesn't know what I know about her world.
To figure out her stance on the issue, I had to figure out who she was. That's pretty incredible, because I usually have a full back story and a personality worked out before the first session. Somehow, that didn't happen this time.
Defining a character can be a bit intimidating to a new player. I spent literally weeks agonizing over Xandria the elven cleric-sorceress, my first character. So I thought it might help some new gamer out there if I worked through my process on the web. Here we go.…
Drian is a cleric.
Perhaps nothing else defines Drian so much as her chosen vocation, a cleric. As a cleric, she cares for her party, healing them when they need it, and calling on her god to bless and protect them in difficult situations. As such, she feels very responsible for them. Very, very responsible. In fact, the mental, physical, and spiritual welfare of her allies is second only to her duty to her god, Pelor.
Drian serves Pelor.
Pelor is the god of the sun, and by extension the god of summer, agriculture, and time. His clerics are sworn to uphold the cause of good, and to battle the undead. Such beings are anathema to him, having left behind the natural order of things. They are called to help the helpless wherever they can, and stand vigiliant against evil. Did I mention really, really hates undead?
Drian is good.
Okay, I lied before; this is Drian's most defining characteristic. Everything else plays out around it. Above all else, Drian wants to do what's right; it's why she's a cleric, instead of a merchant or an artisan. It's why she's an adventurer, heading out into every kind of dangerous and unpredictable situation when she could settle down in a nice, safe village or city to serve in Pelor's temple.
Drian is a cultural half-elf.
As a half-elf, Drian has been reconciling two different natures all her life. Half-elves are not elves, and they are not humans, yet they are both. Many half-elves are conflicted, torn between the two societies yet never fully accepted by either. However, Drian was raised in a half-elf community, with a distinctive racial identity. Being raised among people who were comfortable with both races, in a society where each half-elf is encouraged to integrate the aspects of humanity and of elvenkind that best fit them, she's confident and adaptable. She's also more able to relate to someone with a different point of view, making her a natural diplomat and quite insightful. Oh, did I mention that most half-elves dabble in other professions? Well, Drian spent enough time with the warlock down the street to pick up a thing or two.
That's only one part of the picture, though. Drian is also defined by her ability scores and skills. They define her strengths and weaknesses, as well as her areas of interest.
Strength: 14
With a strength of 14, Drian's not the greatest fighter. However, she's not especially weak, so she's not helpless; her mace shows enough wear to make that clear. But fighting's definitely not her strongest suit…
Constitution: 12
Drian's constitution is about average for an adventurer, which is just slightly above average for a regular person. It means she has more than enough endurance to carry a good set of gear (including bearing up under the added weight of a fair amount of armor), and she's not especially fragile. Combine that with strength, and she can stand to put herself in harm's way if necessary to get into position to help a wounded ally or innocent. She'll do it, too, if they need her.
Dexterity: 11
Good thing Drian never wanted to be an archer, because she's not especially dexterous. In fact, she's a bit less so that the typical adventurer. Fortunately, her party members aren't counting on her to pick off distant targets, even if she does carry a crossbow; the party's fighter is much better at that. But she has to hope she doesn't get into a situation where fancy footwork is called for, because she's not cut out for dodging attacks or balancing on a precarious ledge! (She would also make a terrible sneak thief, by the way, if she were the type.)
Intelligence: 12
Drian's book smarts are a bit above the average person's, but dead average for an adventurer. She's certainly not dumb, but she doesn't have an extensive education or a head for obscure facts. The only areas where she shines are the arcane, history and religion, and that's only because of her religious training. But where did she learn to speak and read giant, of all things?
Wisdom: 16
Ah yes, now we're getting to areas where Drian shines! She may not be the most intelligent, but she's got more than her fair share of street smarts. She's also quite empathetic (that's useful in healer), and very self-disciplined. If someone in her party is going to pick up on the subtle clues that indicate danger in the making or get a read on the stranger they encounter on the road, chances are it will be her.
Charisma: 15
And with a high charisma, she'll probably do well getting that stranger to trust her. She's persuasive, with a strong personality and innate leadership abilities. Combine that with her diplomacy skills, and she's a good choice to represent the party, if the party leader isn't available. In a pinch, she may even be able to intimidate those standing in their way; they're less likely to see through her bluffs.
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